![]() Cheat engine will set the fast scan alignment to 0 when selecting this custom type. You'll need a cheat engine 6.5 downloaded after the 5th (probably 7th) of january 2016. Looks like Dark Byte granted my request (Thanks !), so it is now possible to scan with the LUA custom type below. This procedure has been tested on money, xp, and bottle count in Nightmare school, but I doubt that the mini pointers you find stay valid for long so changing the value once is safe, but freeze at your own risks. By then you should only have 1 result left, but if you have several just pick any one at random or do more rescans. Once it has finished, change the value ingame, and go to pointer scanner->rescan memory, set it in value to find mode, give it the new ingame value, and select double type. addresses must be 32bit aligned=OFF (unfortunately) put the value you see ingame in the largest box, select double in the drop down list at its right. Use the pointerscanner (memory viewer->tools->pointer scan) with this configuration: ![]() Set the thing you want to hack to a weird value ingame (like 2551 for money), scan for it (with type=double) and hope to find it in one go. Data is reallocated/moved each time it is overwritten, so you have 2 methods to cheat: Game data is stored in the 3rd process (the one with the largest ram usage). Durr, that one was a pain in the rear entry.
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